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Preconfigured Alerts

Note


These events do not contain any logic themselves. Triggering one simply fires a preconfigured dispatch alert that has already been set up in the dispatch configuration. All jobs, messages, blips, sounds, and behaviour are handled automatically by cd_dispatch3d.

Robberies & Theft

Store Robbery

Triggered when a store robbery starts.

lua
TriggerEvent('cd_dispatch:PreSet:StoreRobbery')

Bank Robbery

Triggered when a bank robbery is in progress.

lua
TriggerEvent('cd_dispatch:PreSet:BankRobbery')

Jewelry Robbery

Triggered during a jewelry store robbery.

lua
TriggerEvent('cd_dispatch:PreSet:JewelryRobbery')

House Burglary

Triggered when a house burglary is detected.

lua
TriggerEvent('cd_dispatch:PreSet:HouseBurglary')

Carjacking

Triggered when a vehicle is forcibly taken.

lua
TriggerEvent('cd_dispatch:PreSet:Carjacking')

Stolen Vehicle

Triggered when a stolen vehicle is reported.

lua
TriggerEvent('cd_dispatch:PreSet:StolenVehicle')

Violent Crime

Shots Fired

Triggered when gunshots are reported.

lua
TriggerEvent('cd_dispatch:PreSet:ShotsFired')

Person With a Gun

Triggered when an armed person is reported.

lua
TriggerEvent('cd_dispatch:PreSet:PersonWithGun')

Stabbing

Triggered when a stabbing incident occurs.

lua
TriggerEvent('cd_dispatch:PreSet:Stabbing')

Fight in Progress

Triggered when a physical fight is reported.

lua
TriggerEvent('cd_dispatch:PreSet:FightInProgress')

Kidnapping

Triggered when a kidnapping is reported.

lua
TriggerEvent('cd_dispatch:PreSet:Kidnapping')

Police & Law Enforcement

Officer Down

Triggered when an officer is incapacitated.

lua
TriggerEvent('cd_dispatch:PreSet:OfficerDown')

Panic Button

Triggered when an officer activates their panic button.

lua
TriggerEvent('cd_dispatch:PreSet:PanicButton')

Backup Request

Triggered when officers request immediate backup.

lua
TriggerEvent('cd_dispatch:PreSet:BackupRequest')

Pursuit

Triggered when a vehicle or foot pursuit begins.

lua
TriggerEvent('cd_dispatch:PreSet:Pursuit')

Prison Break

Triggered when a prison escape occurs.

lua
TriggerEvent('cd_dispatch:PreSet:PrisonBreak')

Traffic & Vehicles

Suspicious Vehicle

Triggered for a suspicious vehicle report.

lua
TriggerEvent('cd_dispatch:PreSet:SuspiciousVehicle')

Reckless Driver

Triggered when reckless driving is observed.

lua
TriggerEvent('cd_dispatch:PreSet:RecklessDriver')

Traffic Collision

Triggered when a traffic accident occurs.

lua
TriggerEvent('cd_dispatch:PreSet:TrafficCollision')

Street Racing

Triggered when illegal street racing is detected.

lua
TriggerEvent('cd_dispatch:PreSet:StreetRacing')

Alarms & Suspicious Activity

ATM Alarm

Triggered when an ATM alarm is activated.

lua
TriggerEvent('cd_dispatch:PreSet:ATMAlarm')

Business Alarm

Triggered when a business alarm is activated.

lua
TriggerEvent('cd_dispatch:PreSet:BusinessAlarm')

Drug Activity

Triggered when suspected drug activity is reported.

lua
TriggerEvent('cd_dispatch:PreSet:DrugActivity')

Suspicious Person

Triggered when a suspicious person is reported.

lua
TriggerEvent('cd_dispatch:PreSet:SuspiciousPerson')

Noise Complaint

Triggered for a noise disturbance report.

lua
TriggerEvent('cd_dispatch:PreSet:NoiseComplaint')

Fire, Medical & Emergencies

Structure Fire

Triggered when a building fire is reported.

lua
TriggerEvent('cd_dispatch:PreSet:StructureFire')

Vehicle Fire

Triggered when a vehicle fire is reported.

lua
TriggerEvent('cd_dispatch:PreSet:VehicleFire')

Explosion

Triggered when an explosion is reported.

lua
TriggerEvent('cd_dispatch:PreSet:Explosion')

Medical Emergency

Triggered for a medical emergency call.

lua
TriggerEvent('cd_dispatch:PreSet:MedicalEmergency')

Overdose

Triggered when a drug overdose is reported.

lua
TriggerEvent('cd_dispatch:PreSet:Overdose')

Dead Body

Triggered when a deceased person is found.

lua
TriggerEvent('cd_dispatch:PreSet:DeadBody')

Animal Attack

Triggered when an animal attack is reported.

lua
TriggerEvent('cd_dispatch:PreSet:AnimalAttack')

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