# Preconfigured Alerts

{% hint style="info" %}

#### Note

These events do **not** contain any logic themselves. Triggering one simply fires a **preconfigured dispatch alert** that has already been set up in the dispatch configuration. All jobs, messages, blips, sounds, and behaviour are handled automatically by `cd_dispatch3d`.
{% endhint %}

## Robberies & Theft

### Store Robbery

Triggered when a store robbery starts.

```lua
TriggerEvent('cd_dispatch:PreSet:StoreRobbery')
```

### Bank Robbery

Triggered when a bank robbery is in progress.

```lua
TriggerEvent('cd_dispatch:PreSet:BankRobbery')
```

### Jewelry Robbery

Triggered during a jewelry store robbery.

```lua
TriggerEvent('cd_dispatch:PreSet:JewelryRobbery')
```

### House Burglary

Triggered when a house burglary is detected.

```lua
TriggerEvent('cd_dispatch:PreSet:HouseBurglary')
```

### Carjacking

Triggered when a vehicle is forcibly taken.

```lua
TriggerEvent('cd_dispatch:PreSet:Carjacking')
```

### Stolen Vehicle

Triggered when a stolen vehicle is reported.

```lua
TriggerEvent('cd_dispatch:PreSet:StolenVehicle')
```

***

## Violent Crime

### Shots Fired

Triggered when gunshots are reported.

```lua
TriggerEvent('cd_dispatch:PreSet:ShotsFired')
```

### Person With a Gun

Triggered when an armed person is reported.

```lua
TriggerEvent('cd_dispatch:PreSet:PersonWithGun')
```

### Stabbing

Triggered when a stabbing incident occurs.

```lua
TriggerEvent('cd_dispatch:PreSet:Stabbing')
```

### Fight in Progress

Triggered when a physical fight is reported.

```lua
TriggerEvent('cd_dispatch:PreSet:FightInProgress')
```

### Kidnapping

Triggered when a kidnapping is reported.

```lua
TriggerEvent('cd_dispatch:PreSet:Kidnapping')
```

***

## Police & Law Enforcement

### Officer Down

Triggered when an officer is incapacitated.

```lua
TriggerEvent('cd_dispatch:PreSet:OfficerDown')
```

### Panic Button

Triggered when an officer activates their panic button.

```lua
TriggerEvent('cd_dispatch:PreSet:PanicButton')
```

### Backup Request

Triggered when officers request immediate backup.

```lua
TriggerEvent('cd_dispatch:PreSet:BackupRequest')
```

### Pursuit

Triggered when a vehicle or foot pursuit begins.

```lua
TriggerEvent('cd_dispatch:PreSet:Pursuit')
```

### Prison Break

Triggered when a prison escape occurs.

```lua
TriggerEvent('cd_dispatch:PreSet:PrisonBreak')
```

***

## Traffic & Vehicles

### Suspicious Vehicle

Triggered for a suspicious vehicle report.

```lua
TriggerEvent('cd_dispatch:PreSet:SuspiciousVehicle')
```

### Reckless Driver

Triggered when reckless driving is observed.

```lua
TriggerEvent('cd_dispatch:PreSet:RecklessDriver')
```

### Traffic Collision

Triggered when a traffic accident occurs.

```lua
TriggerEvent('cd_dispatch:PreSet:TrafficCollision')
```

### Street Racing

Triggered when illegal street racing is detected.

```lua
TriggerEvent('cd_dispatch:PreSet:StreetRacing')
```

***

## Alarms & Suspicious Activity

### ATM Alarm

Triggered when an ATM alarm is activated.

```lua
TriggerEvent('cd_dispatch:PreSet:ATMAlarm')
```

### Business Alarm

Triggered when a business alarm is activated.

```lua
TriggerEvent('cd_dispatch:PreSet:BusinessAlarm')
```

### Drug Activity

Triggered when suspected drug activity is reported.

```lua
TriggerEvent('cd_dispatch:PreSet:DrugActivity')
```

### Suspicious Person

Triggered when a suspicious person is reported.

```lua
TriggerEvent('cd_dispatch:PreSet:SuspiciousPerson')
```

### Noise Complaint

Triggered for a noise disturbance report.

```lua
TriggerEvent('cd_dispatch:PreSet:NoiseComplaint')
```

***

## Fire, Medical & Emergencies

### Structure Fire

Triggered when a building fire is reported.

```lua
TriggerEvent('cd_dispatch:PreSet:StructureFire')
```

### Vehicle Fire

Triggered when a vehicle fire is reported.

```lua
TriggerEvent('cd_dispatch:PreSet:VehicleFire')
```

### Explosion

Triggered when an explosion is reported.

```lua
TriggerEvent('cd_dispatch:PreSet:Explosion')
```

### Medical Emergency

Triggered for a medical emergency call.

```lua
TriggerEvent('cd_dispatch:PreSet:MedicalEmergency')
```

### Overdose

Triggered when a drug overdose is reported.

```lua
TriggerEvent('cd_dispatch:PreSet:Overdose')
```

### Dead Body

Triggered when a deceased person is found.

```lua
TriggerEvent('cd_dispatch:PreSet:DeadBody')
```

### Animal Attack

Triggered when an animal attack is reported.

```lua
TriggerEvent('cd_dispatch:PreSet:AnimalAttack')
```
