Preconfigured Alerts
Note
These events do not contain any logic themselves. Triggering one simply fires a preconfigured dispatch alert that has already been set up in the dispatch configuration. All jobs, messages, blips, sounds, and behaviour are handled automatically by cd_dispatch3d.
Robberies & Theft
Store Robbery
Triggered when a store robbery starts.
TriggerEvent('cd_dispatch:PreSet:StoreRobbery')Bank Robbery
Triggered when a bank robbery is in progress.
TriggerEvent('cd_dispatch:PreSet:BankRobbery')Jewelry Robbery
Triggered during a jewelry store robbery.
TriggerEvent('cd_dispatch:PreSet:JewelryRobbery')House Burglary
Triggered when a house burglary is detected.
TriggerEvent('cd_dispatch:PreSet:HouseBurglary')Carjacking
Triggered when a vehicle is forcibly taken.
TriggerEvent('cd_dispatch:PreSet:Carjacking')Stolen Vehicle
Triggered when a stolen vehicle is reported.
TriggerEvent('cd_dispatch:PreSet:StolenVehicle')Violent Crime
Shots Fired
Triggered when gunshots are reported.
TriggerEvent('cd_dispatch:PreSet:ShotsFired')Person With a Gun
Triggered when an armed person is reported.
TriggerEvent('cd_dispatch:PreSet:PersonWithGun')Stabbing
Triggered when a stabbing incident occurs.
TriggerEvent('cd_dispatch:PreSet:Stabbing')Fight in Progress
Triggered when a physical fight is reported.
TriggerEvent('cd_dispatch:PreSet:FightInProgress')Kidnapping
Triggered when a kidnapping is reported.
TriggerEvent('cd_dispatch:PreSet:Kidnapping')Police & Law Enforcement
Officer Down
Triggered when an officer is incapacitated.
TriggerEvent('cd_dispatch:PreSet:OfficerDown')Panic Button
Triggered when an officer activates their panic button.
TriggerEvent('cd_dispatch:PreSet:PanicButton')Backup Request
Triggered when officers request immediate backup.
TriggerEvent('cd_dispatch:PreSet:BackupRequest')Pursuit
Triggered when a vehicle or foot pursuit begins.
TriggerEvent('cd_dispatch:PreSet:Pursuit')Prison Break
Triggered when a prison escape occurs.
TriggerEvent('cd_dispatch:PreSet:PrisonBreak')Traffic & Vehicles
Suspicious Vehicle
Triggered for a suspicious vehicle report.
TriggerEvent('cd_dispatch:PreSet:SuspiciousVehicle')Reckless Driver
Triggered when reckless driving is observed.
TriggerEvent('cd_dispatch:PreSet:RecklessDriver')Traffic Collision
Triggered when a traffic accident occurs.
TriggerEvent('cd_dispatch:PreSet:TrafficCollision')Street Racing
Triggered when illegal street racing is detected.
TriggerEvent('cd_dispatch:PreSet:StreetRacing')Alarms & Suspicious Activity
ATM Alarm
Triggered when an ATM alarm is activated.
TriggerEvent('cd_dispatch:PreSet:ATMAlarm')Business Alarm
Triggered when a business alarm is activated.
TriggerEvent('cd_dispatch:PreSet:BusinessAlarm')Drug Activity
Triggered when suspected drug activity is reported.
TriggerEvent('cd_dispatch:PreSet:DrugActivity')Suspicious Person
Triggered when a suspicious person is reported.
TriggerEvent('cd_dispatch:PreSet:SuspiciousPerson')Noise Complaint
Triggered for a noise disturbance report.
TriggerEvent('cd_dispatch:PreSet:NoiseComplaint')Fire, Medical & Emergencies
Structure Fire
Triggered when a building fire is reported.
TriggerEvent('cd_dispatch:PreSet:StructureFire')Vehicle Fire
Triggered when a vehicle fire is reported.
TriggerEvent('cd_dispatch:PreSet:VehicleFire')Explosion
Triggered when an explosion is reported.
TriggerEvent('cd_dispatch:PreSet:Explosion')Medical Emergency
Triggered for a medical emergency call.
TriggerEvent('cd_dispatch:PreSet:MedicalEmergency')Overdose
Triggered when a drug overdose is reported.
TriggerEvent('cd_dispatch:PreSet:Overdose')Dead Body
Triggered when a deceased person is found.
TriggerEvent('cd_dispatch:PreSet:DeadBody')Animal Attack
Triggered when an animal attack is reported.
TriggerEvent('cd_dispatch:PreSet:AnimalAttack')