Configs, Locales & SQL

Codesign resources contain various editable/unobscured files such as client/server functions etc.

Config = {}
function L(cd) if Locales[Config.Language][cd] then return Locales[Config.Language][cd] else print('Locale is nil ('..cd..')') end end
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--██║     ██║  ██║██║  ██║██║ ╚═╝ ██║███████╗╚███╔███╔╝╚██████╔╝██║  ██║██║  ██╗
--╚═╝     ╚═╝  ╚═╝╚═╝  ╚═╝╚═╝     ╚═╝╚══════╝ ╚══╝╚══╝  ╚═════╝ ╚═╝  ╚═╝╚═╝  ╚═╝


--WHAT DOES 'auto_detect' DO?
--The 'auto_detect' feature automatically identifies your framework and applies the appropriate default settings.

Config.Framework = 'auto_detect' --[ 'auto_detect' / 'other' ]   If you select 'auto_detect', only ESX, QBCore and Standalone frameworks will be detected. Use 'other' for custom frameworks.
Config.Notification = 'auto_detect' --[ 'auto_detect' / 'other' ]   If you select 'auto_detect', the default notifications for your framework will be used. Use 'other' for custom notification resources.
Config.Language = 'EN' --[ 'EN' ]   You can add your own locales to Locales.lua, but be sure to update the Config.Language to match it.

Config.FrameworkTriggers = {
    esx = { --If you have modified the default event names in the es_extended resource, change them here.
        resource_name = 'es_extended',
        main = 'esx:getSharedObject'
    },
    qbcore = { --If you have modified the default event names in the qb-core resource, change them here.
        resource_name = 'qb-core',
        main = 'QBCore:GetObject'
    }
}


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--╚═╝╚═╝     ╚═╝╚═╝      ╚═════╝ ╚═╝  ╚═╝   ╚═╝   ╚═╝  ╚═╝╚═╝  ╚═══╝   ╚═╝


Config.Debug = false --To enable debug prints.
Config.DebugLine = false -- Show the target line increases MS.


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--╚═════╝ ╚══════╝╚═╝     ╚═╝  ╚═╝ ╚═════╝ ╚══════╝╚═╝        ╚═════╝ ╚═╝        ╚═╝   ╚═╝ ╚═════╝ ╚═╝  ╚═══╝╚══════


Config.DefaultSettings = {
    score = 501,    -- The maximum amount to score.
    double_end = false, -- End on a double or allow singles.
    legs = 3 -- the amount of games you want to play.
}


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Config.dartBoardProps = { --The hash names of dart board props that you can interact with.
    [`prop_dart_bd_cab_01`] = true,
    [`prop_dart_bd_01`] = true
}


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Config.dartBoard = {
    ENABLE = true, --Do you want to allow players to create and place dart boards?
    requiredItem = nil, -- ESX/QBCORE only; Do you want to require players to have an item in order to place a new scoreboard? If so enter the required item name here as a string.
    
    ['default'] = {
        model ='prop_dart_bd_cab_01'
    },
    
    ['round'] = {
        model = 'prop_dart_bd_01'
    }
}

Config.dartMove = { -- find your Key ID on https://docs.fivem.net/docs/game-references/controls/#controls
    up = 111,
    down = 112,
    left = 174,
    right = 175,
    foward = 172,
    backward = 173,
    rotateLeft = 117,
    rotateRight = 118,
    reset = 315,
    save = 201
}


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Config.startGame = {
    ENABLE = true, --Do you want to allow player's to start a game by keypress and chat command?
    command = 'darts_startgame', --The chat command.
}

Config.giveUp = {
    ENABLE = true, --Do you want to allow player's to quit a game by keypress and chat command?
    command = 'darts_giveup',
}

Config.createBoard = {
    ENABLE = true, --Do you want to allow player's to create dart boards by keypress and chat command?
    command = 'darts_createboard'
}

Config.deleteBoard = {
    ENABLE = true, --Do you want to allow player's to delete dart boards by keypress and chat command?
    command = 'darts_deleteboard'
}


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-- ╚═════╝    ╚═╝   ╚═╝  ╚═╝╚══════╝╚═╝  ╚═╝


function Round(cd) return math.floor(cd+0.5) end
function Trim(cd) return cd:gsub('%s+', '') end


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-----DO NOT TOUCH ANYTHING BELOW THIS LINE UNLESS YOU KNOW WHAT YOU ARE DOING.-----
if Config.Framework == 'auto_detect' then
    if GetResourceState(Config.FrameworkTriggers.esx.resource_name) == 'started' then
        Config.Framework = 'esx'
    elseif GetResourceState(Config.FrameworkTriggers.qbcore.resource_name) == 'started' then
        Config.Framework = 'qbcore'
    else
        Config.Framework = 'standalone'
    end
    if Config.Framework == 'esx' or Config.Framework == 'qbcore' then
        for c, d in pairs(Config.FrameworkTriggers[Config.Framework]) do
            Config.FrameworkTriggers[c] = d
        end
        Config.FrameworkTriggers.esx, Config.FrameworkTriggers.qbcore = nil, nil
    end
end

if Config.Notification == 'auto_detect' then Config.Notification = Config.Framework if Config.Notification == 'standalone' then Config.Notification = 'chat' end end
-----DO NOT TOUCH ANYTHING ABOVE THIS LINE UNLESS YOU KNOW WHAT YOU ARE DOING.-----

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