Configs, Locales & SQL
Codesign resources contain various editable/unobscured files such as client/server functions etc.
Config = {}
function L(cd) if Locales[Config.Language][cd] then return Locales[Config.Language][cd] else print('Locale is nil ('..cd..')') end end
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--██║ ██║ ██║██║ ██║██║ ╚═╝ ██║███████╗╚███╔███╔╝╚██████╔╝██║ ██║██║ ██╗
--╚═╝ ╚═╝ ╚═╝╚═╝ ╚═╝╚═╝ ╚═╝╚══════╝ ╚══╝╚══╝ ╚═════╝ ╚═╝ ╚═╝╚═╝ ╚═╝
--WHAT DOES 'auto_detect' DO?
--The 'auto_detect' feature automatically identifies your framework and applies the appropriate default settings.
Config.Framework = 'auto_detect' --[ 'auto_detect' / 'other' ] If you select 'auto_detect', only ESX, QBCore and Standalone frameworks will be detected. Use 'other' for custom frameworks.
Config.Notification = 'auto_detect' --[ 'auto_detect' / 'other' ] If you select 'auto_detect', the default notifications for your framework will be used. Use 'other' for custom notification resources.
Config.Language = 'EN' --[ 'EN' ] You can add your own locales to Locales.lua, but be sure to update the Config.Language to match it.
Config.FrameworkTriggers = {
esx = { --If you have modified the default event names in the es_extended resource, change them here.
resource_name = 'es_extended',
main = 'esx:getSharedObject'
},
qbcore = { --If you have modified the default event names in the qb-core resource, change them here.
resource_name = 'qb-core',
main = 'QBCore:GetObject'
}
}
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--╚═╝╚═╝ ╚═╝╚═╝ ╚═════╝ ╚═╝ ╚═╝ ╚═╝ ╚═╝ ╚═╝╚═╝ ╚═══╝ ╚═╝
Config.Debug = false --To enable debug prints.
Config.DebugLine = false -- Show the target line increases MS.
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--╚═════╝ ╚══════╝╚═╝ ╚═╝ ╚═╝ ╚═════╝ ╚══════╝╚═╝ ╚═════╝ ╚═╝ ╚═╝ ╚═╝ ╚═════╝ ╚═╝ ╚═══╝╚══════
Config.DefaultSettings = {
score = 501, -- The maximum amount to score.
double_end = false, -- End on a double or allow singles.
legs = 3 -- the amount of games you want to play.
}
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--╚═╝ ╚═╝╚═╝ ╚═╝╚═╝╚═╝ ╚═══╝
Config.dartBoardProps = { --The hash names of dart board props that you can interact with.
[`prop_dart_bd_cab_01`] = true,
[`prop_dart_bd_01`] = true
}
-- ███████╗ ██████╗ ██████╗ ██████╗ ███████╗██████╗ ██████╗ █████╗ ██████╗ ██████╗
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Config.dartBoard = {
ENABLE = true, --Do you want to allow players to create and place dart boards?
requiredItem = nil, -- ESX/QBCORE only; Do you want to require players to have an item in order to place a new scoreboard? If so enter the required item name here as a string.
['default'] = {
model ='prop_dart_bd_cab_01'
},
['round'] = {
model = 'prop_dart_bd_01'
}
}
Config.dartMove = { -- find your Key ID on https://docs.fivem.net/docs/game-references/controls/#controls
up = 111,
down = 112,
left = 174,
right = 175,
foward = 172,
backward = 173,
rotateLeft = 117,
rotateRight = 118,
reset = 315,
save = 201
}
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--╚═╝ ╚═╝╚══════╝ ╚═╝ ╚══════╝ ╚═╝ ╚═╝╚═╝ ╚═══╝╚═════╝ ╚═════╝ ╚═════╝ ╚═╝ ╚═╝╚═╝ ╚═╝╚═╝ ╚═╝╚═╝ ╚═══╝╚═════╝ ╚══════╝
Config.startGame = {
ENABLE = true, --Do you want to allow player's to start a game by keypress and chat command?
command = 'darts_startgame', --The chat command.
}
Config.giveUp = {
ENABLE = true, --Do you want to allow player's to quit a game by keypress and chat command?
command = 'darts_giveup',
}
Config.createBoard = {
ENABLE = true, --Do you want to allow player's to create dart boards by keypress and chat command?
command = 'darts_createboard'
}
Config.deleteBoard = {
ENABLE = true, --Do you want to allow player's to delete dart boards by keypress and chat command?
command = 'darts_deleteboard'
}
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-- ╚═════╝ ╚═╝ ╚═╝ ╚═╝╚══════╝╚═╝ ╚═╝
function Round(cd) return math.floor(cd+0.5) end
function Trim(cd) return cd:gsub('%s+', '') end
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--╚═╝ ╚═╝ ╚═════╝ ╚═╝ ╚═════╝ ╚═════╝ ╚══════╝ ╚═╝ ╚══════╝ ╚═════╝ ╚═╝
-----DO NOT TOUCH ANYTHING BELOW THIS LINE UNLESS YOU KNOW WHAT YOU ARE DOING.-----
if Config.Framework == 'auto_detect' then
if GetResourceState(Config.FrameworkTriggers.esx.resource_name) == 'started' then
Config.Framework = 'esx'
elseif GetResourceState(Config.FrameworkTriggers.qbcore.resource_name) == 'started' then
Config.Framework = 'qbcore'
else
Config.Framework = 'standalone'
end
if Config.Framework == 'esx' or Config.Framework == 'qbcore' then
for c, d in pairs(Config.FrameworkTriggers[Config.Framework]) do
Config.FrameworkTriggers[c] = d
end
Config.FrameworkTriggers.esx, Config.FrameworkTriggers.qbcore = nil, nil
end
end
if Config.Notification == 'auto_detect' then Config.Notification = Config.Framework if Config.Notification == 'standalone' then Config.Notification = 'chat' end end
-----DO NOT TOUCH ANYTHING ABOVE THIS LINE UNLESS YOU KNOW WHAT YOU ARE DOING.-----
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