handleEnd = true; --Send a result message if true and callback when message closed or callback immediately without showing the message
speed = 10; --pixels / second
scoreWin = 1000; --Score to win
scoreLose = -150; --Lose if this score is reached
maxMistake = 5; --How many missed keys can there be before losing
speedIncrement = 1; --How much should the speed increase when a key hit was successful
keys = {"a", "w", "d", "s", "g"}; --You can hash this out if you want to use default keys in the java side.
local example = exports['keymaster']:StartKeyMaster(CustomSettings)