Items
Items & Usage
Items that players can use.
| Item Name | Usable | Description |
|---|---|---|
lockpick | true | Use a lockpick to try and unlock a vehicle. |
vehicle_key | true | Use a physical key item to start the engine of a vehicle. |
Item Setup
Adding Inventory Items
Copy and paste the item format that matches your inventory system below. Each section is pre-configured and ready to use, simply add it to your inventory/framework and adjust values if needed.
esx / esx_inventory
sql
INSERT IGNORE INTO `items` (name, label, weight, rare, can_remove) VALUES ('vehicle_key', 'Vehicle Key', 1, 0, 1);
INSERT IGNORE INTO `items` (name, label, weight, rare, can_remove) VALUES ('lockpick', 'Lockpick', 1, 0, 1);qbcore / qb-inventory / codem-inventory / ps-inventory / qs-inventory (esx & qbox) / tgiann-inventory
lua
['vehicle_key'] = {
name = 'vehicle_key',
label = 'Vehicle Key',
weight = 100,
type = 'item',
image = 'vehicle_key.png',
unique = true,
useable = true,
shouldClose = true,
description = 'Physical key used to control a vehicle.'
},
['lockpick'] = {
name = 'lockpick',
label = 'Lockpick',
weight = 300,
type = 'item',
image = 'lockpick.png',
unique = false,
useable = true,
shouldClose = true,
description = 'Used to try and unlock a vehicle.'
},ak47_inventory / ak47_qb_inventory
lua
["vehicle_key"] = {
name = "vehicle_key",
label = "Vehicle Key",
weight = 100,
type = "item",
decay = false,
close = true,
limit = 100,
stacksize = 1,
},
["lockpick"] = {
name = "lockpick",
label = "Lockpick",
weight = 300,
type = "item",
decay = false,
close = true,
limit = 100,
stacksize = 10,
},ox_inventory
lua
['vehicle_key'] = {
label = 'Vehicle Key',
stack = false,
weight = 100,
},
['lockpick'] = {
label = 'Lockpick',
stack = true,
weight = 300,
},Adding Inventory Images
Default item images are included and can be used if you don’t have your own.