Configs, Locales & SQL
Codesign resources contain various editable/unobscured files such as client/server functions etc.
Config = {}
function L(cd) if Locales[Config.Language][cd] then return Locales[Config.Language][cd] else print('Locale is nil ('..cd..')') end end
--βββββββββββββββ ββββββ ββββ βββββββββββββββ βββ βββββββ βββββββ βββ βββ
--βββββββββββββββββββββββββββββ ββββββββββββββββ βββββββββββββββββββββββ ββββ
--ββββββ βββββββββββββββββββββββββββββββββ βββ ββ ββββββ ββββββββββββββββββ
--ββββββ βββββββββββββββββββββββββββββββββ βββββββββββββ ββββββββββββββββββ
--βββ βββ ββββββ ββββββ βββ βββββββββββββββββββββββββββββββββ ββββββ βββ
--βββ βββ ββββββ ββββββ βββββββββββ ββββββββ βββββββ βββ ββββββ βββ
--WHAT DOES 'auto_detect' DO?
--The 'auto_detect' feature automatically identifies your framework and applies the appropriate default settings.
Config.Framework = 'auto_detect' --[ 'auto_detect' / 'other' ] If you select 'auto_detect', only ESX, QBCore and Standalone frameworks will be detected. Use 'other' for custom frameworks.
Config.Notification = 'auto_detect' --[ 'auto_detect' / 'other' ] If you select 'auto_detect', only ESX, QBCore, cd_notifications, okokNotify, ps-ui and ox_lib notifications will be detected. Use 'other' for custom notification resources.
Config.Language = 'EN' --[ 'EN' / 'DE' / 'NL' ] You can add your own locales to Locales.lua, but be sure to update the Config.Language to match it.
Config.FrameworkTriggers = {
esx = { --If you have modified the default event names in the es_extended resource, change them here.
resource_name = 'es_extended',
main = 'esx:getSharedObject',
load = 'esx:playerLoaded',
job = 'esx:setJob'
},
qbcore = { --If you have modified the default event names in the qb-core resource, change them here.
resource_name = 'qb-core',
main = 'QBCore:GetObject',
load = 'QBCore:Client:OnPlayerLoaded',
job = 'QBCore:Client:OnJobUpdate',
duty = 'QBCore:Client:SetDuty'
}
}
--βββββββ βββββββββββ βββββββ βββββββ βββββββββ ββββββ ββββ ββββββββββββ
--ββββββββ ββββββββββββββββββββββββββββββββββββββββββββββββββββ ββββββββββββ
--βββββββββββββββββββββββββ βββββββββββ βββ ββββββββββββββ βββ βββ
--βββββββββββββββββββββ βββ βββββββββββ βββ ββββββββββββββββββ βββ
--ββββββ βββ ββββββ ββββββββββββ βββ βββ βββ ββββββ ββββββ βββ
--ββββββ ββββββ βββββββ βββ βββ βββ βββ ββββββ βββββ βββ
Config.Debug = false --To enable debug prints.
Config.UseFrameworkDutySystem = false --Do you want to use your frameworks (esx/qbcore) built-in duty system?
--ββββ ββββ ββββββ βββββββ βββ
--βββββ βββββββββββββββββββββ βββ
--ββββββββββββββββββββββββββββ βββ
--ββββββββββββββββββββββββββββββββ
--βββ βββ ββββββ βββββββββ ββββββ
--βββ ββββββ βββββββββ βββββ
Config.Liveries = {
ENABLE = true, --Do you want the vehicle liveries feature to be enabled on the UI? (if set to false none of the options below will work).
Job_Restricted = {
ENABLE = false, ----Do you want the vehicle liveries feature to only be usable by certain jobs?
job_table = {'police', 'ambulance', } --If the line above^ is set to true, choose which jobs can use this.
},
Location_Restricted = {
ENABLE = false, --Do you want the vehicle liveries feature to only be usable within a radius of certain locations?
location_table = { --If the line above^ is set to true, choose which locations can use this.
[1] = {coords = vec3(450.19, -1021.18, 28.4), radius = 20}, --MRPD
--[2] = {coords = vec3(0.0, 0.0, 0.0), radius = 5},
}
},
Vehicle_Restricted = {
ENABLE = false, --Do you want the vehicle liveries feature to only be usable by certain vehicles?
vehicle_table = {'police', 'ambulance', } --If the line above^ is set to true, choose which vehicles can use this.
},
}
Config.Extras = {
ENABLE = true, --Do you want the vehicle extras feature to be enabled on the UI? (if set to false none of the options below will work).
extras_workaround_fix = true, --Sometimes extras such as lightbars will only be visible if the car is fully repaired first. So to fix this we repair the car and then re-aply the damage - READ MORE HERE https://docs.codesign.pro/paid-scripts/vehicle-control#common-issues.
max_extras = 20, --Whats the maximum amount of extras your vehicles have?
disable_extras_in_heli = false, --Do you want to disable the extras feature for helicopters? (this was requested due to people removing the helis blades lol).
Job_Restricted = {
ENABLE = false, --Do you want the vehicle extras feature to only be usable by certain jobs?
job_table = {'police', 'ambulance', } --If the line above^ is set to true, choose which jobs can use this.
},
Location_Restricted = {
ENABLE = false, ----Do you want the vehicle extras feature to only be usable within a radius of certain locations?
location_table = { --If the line above^ is set to true, choose which locations can use this.
[1] = {coords = vec3(450.19, -1021.18, 28.4), radius = 20}, --MRPD
--[2] = {coords = vec3(0.0, 0.0, 0.0), radius = 5},
}
},
Vehicle_Restricted = {
ENABLE = false, --Do you want the vehicle extras feature to only be usable by certain vehicles?
vehicle_table = {'police', 'ambulance', } --If the line above^ is set to true, choose which vehicles can use this.
}
}
Config.Neons = {
ENABLE = true, --Do you want to allow your players to toggle neon lights using the UI?
blacklisted_colours = { --By default all cars have neons enabled and have default colours, so we will disable the default colours and only allow custom colours.
{r = 255, g = 0, b = 255}, --purple (one of the default colours).
{r = 255, g = 255, b = 255}, --white (one of the default colours).
--{r = 0, g = 0, b = 0}, --You can add more here if you need.
}
}
Config.VehicleLock = {
ENABLE = false, --Do you want to allow players to lock/unlock vehicles and view if the vehicle is locked? (this is not a vehicle lock system, it depends on external lock scripts).
disable_doors_when_locked = true --Do you want to disable opening the doors when the vehicle is locked?
}
Config.DisabledKeys = { --A list of keys which are disabled while you interact with the UI.
1,2,21,24,25,47,58,75,106,140,141,142,143,245,257,263,264,
}
Config.BlacklistedVehicleClass = { --A list of vehicle classes which can't use the UI. (https://docs.fivem.net/natives/?_0x29439776AAA00A62).
13, --bicycles
}
Config.IndicatorSync = false --Do you want indicator's to be synced server side to all players? (this will consume slightly more resources).
Config.PreventAutoSeatShuffle = true --Do you want to prevent the auto seat shuffle in the vehicle? (This will consume more resources).
--βββ ββββββββββββββ βββββββββββ ββββββ ββββ ββββββββββ βββββββ βββββββ ββββ ββββββββ ββββ ββββββ ββββ ββββββββββ ββββββββ
--βββ ββββββββββββββββ ββββββββββββ βββββββββββββ βββββββββββ ββββββββββββββββββββββ ββββββββββ ββββββββββββββββββ βββββββββββββββββββ
--βββββββ ββββββ βββββββ ββββββββ ββββββββββββββ ββββββ βββ βββ βββ βββββββββββββββββββββββββββββββββββββββ ββββββ βββββββββββ
--βββββββ ββββββ βββββ ββββββββ βββββββββββββββββββββ βββ βββ βββ ββββββββββββββββββββββββββββββββββββββββββββββ βββββββββββ
--βββ βββββββββββ βββ ββββββββ βββ ββββββ ββββββββββββββ ββββββββββββββββββββ βββ ββββββ βββ ββββββ ββββββ ββββββββββββββββββββββ
--βββ βββββββββββ βββ ββββββββ βββ ββββββ ββββββββββββ βββββββ βββββββ βββ ββββββ ββββββ ββββββ ββββββββββββ ββββββββ
Config.OpenUI = {
ENABLE = true, --Do you want to allow player's open the vehicle control UI?
command = 'vehcontrol', --The chat command.
key = 'k' --The keypress.
}
-- βββββββ ββββββββββββ ββββββββββββββββββ
--βββββββββββββββββββββ βββββββββββββββββββ
--βββ βββ βββ ββββββββββββββ ββββββββ
--βββ βββ βββ ββββββββββββββ ββββββββ
--βββββββββ βββ βββ ββββββββββββββ βββ
-- βββββββ βββ βββ ββββββββββββββ βββ
function Round(cd) return math.floor(cd+0.5) end
function Trim(cd) return cd:gsub('%s+', '') end
-- ββββββ βββ ββββββββββββ βββββββ βββββββ βββββββββββββββββββββββββ ββββββββββββββββ
--βββββββββββ βββββββββββββββββββββ ββββββββββββββββββββββββββββββββββββββββββββββββββ
--βββββββββββ βββ βββ βββ βββ βββ βββββββββ βββ ββββββ βββ βββ
--βββββββββββ βββ βββ βββ βββ βββ βββββββββ βββ ββββββ βββ βββ
--βββ ββββββββββββ βββ βββββββββ ββββββββββββββββ βββ ββββββββββββββββ βββ
--βββ βββ βββββββ βββ βββββββ βββββββ ββββββββ βββ ββββββββ βββββββ βββ
-----DO NOT TOUCH ANYTHING BELOW THIS LINE UNLESS YOU KNOW WHAT YOU ARE DOING.-----
if Config.Framework == 'auto_detect' then
if GetResourceState(Config.FrameworkTriggers.esx.resource_name) == 'started' then
Config.Framework = 'esx'
elseif GetResourceState(Config.FrameworkTriggers.qbcore.resource_name) == 'started' then
Config.Framework = 'qbcore'
else
Config.Framework = 'standalone'
end
if Config.Framework == 'esx' or Config.Framework == 'qbcore' then
for c, d in pairs(Config.FrameworkTriggers[Config.Framework]) do
Config.FrameworkTriggers[c] = d
end
Config.FrameworkTriggers.esx, Config.FrameworkTriggers.qbcore = nil, nil
end
end
if Config.Notification == 'auto_detect' then
if GetResourceState('cd_notifications') == 'started' then
Config.Notification = 'cd_notifications'
elseif GetResourceState('okokNotify') == 'started' then
Config.Notification = 'okokNotify'
elseif GetResourceState('ps-ui') == 'started' then
Config.Notification = 'ps-ui'
elseif GetResourceState('ox_lib') == 'started' then
Config.Notification = 'ox_lib'
end
end
-----DO NOT TOUCH ANYTHING ABOVE THIS LINE UNLESS YOU KNOW WHAT YOU ARE DOING.-----
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