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Exports

Note


These exports are entirely optional and can be used as needed within your own scripts or integrations.

Client

Get Player Info

Returns useful information about a player that can be used to create new dispatch notifications.

@parameters
lua
--- @return table data A table containing the players data.
--- @example
--- local data = exports['cd_dispatch']:GetPlayerInfo()
---
--- print(json.encode(data))
Example Output
lua
{
  heading = "West Bound",
  speed = 0.0,
  coords = vec3(436.384003, -1018.631042, 28.369473),
  vehicle_colour = "black",
  ped = 13314,
  street_2 = "Mission Row",
  vehicle_plate = "44WSX569",
  street = "Vespucci Blvd, Mission Row",
  sex = "person",
  street_1 = "Vespucci Blvd",
  vehicle_label = "Adder",
  vehicle = 799490,
}
lua
local data = exports['cd_dispatch3d']:GetPlayerInfo()

Get All Dispatch Notifications

Returns all active dispatch notifications.

@parameters
lua
--- @return table notifications A table containing all current dispatch notifications.
--- @example
--- local notifications = exports['cd_dispatch']:GetAllDispatchNotifications()

--- print(json.encode(notifications))
Example Output
lua
{
  ['KHSC-D1S9-58FS-27TT'] = {
    flash = false,
    title = "Law Enforcement Ping",
    epoch = 1785180647,
    job_table = {
      [1] = "police",
      [2] = "ambulance",
    },
    coords = {
      x = 434.09353637695,
      y = -1019.5675048828,
      z = 28.400123596191,
    },
    radius_blip = 17432632,
    message = "[NO CALLSIGN] ramp clash has sent you a ping to their location at Vespucci Blvd, Mission Row",
    distance = 0,
    responding_state = false,
    unique_id = "KHSC-D1S9-58FS-27TT",
    blip = 17367095,
    responding = 0,
  },
}
lua
local notifications = exports['cd_dispatch']:GetAllDispatchNotifications()

Get Player’s Dispatch Data

Returns a player’s dispatch-related character data (e.g., callsign, character name, and status).

lua
--- @return table playerData A table containing the players dispatch data.
--- @example
--- local playerData = exports['cd_dispatch']:GetPlayersDispatchData()
---
--- print(json.encode(playerData))
Example Output
lua
{
  ui_display_keys = {
     smalluileft = "Arrow Left",
     smalluiright = "Arrow Right",
     responding = "G",
   },
  planner_perms = false,
  callsign = "NO CALLSIGN",
  dispatcher_perms = false,
  source = 1,
  char_name = "ramp clash",
}
lua
local playerData = exports['cd_dispatch']:GetPlayersDispatchData()

Get Config

Returns all configuration data from the dispatch’s config.lua file.

@parameters
lua
--- @return table configData A table containing the dispatch configuration.
--- @example
--- local config = exports['cd_dispatch']:GetConfig()

--- print(json.encode(config))
Example Output
lua
{
  Ping = {
     key = "",
     ENABLE = true,
     command = "dispatchping",
     cooldown = 10,
   },
  DispatchCallExpiryTime = 60,
  EnableTestCommand = true,
  JobCallCommands = {
     Civilian_Commands = {
        [1] = {
           job_label = "Police",
           command = "911",
           job_table = {
              [1] = "police",
            },
         },
        [2] = {
           job_label = "Ambulance",
           command = "911ems",
           job_table = {
              [1] = "ambulance",
            },
         },
        [3] = {
           job_label = "Mechanic",
           command = "mechanic",
           job_table = {
              [1] = "mechanic",
            },
         },
      },
     ENABLE = true,
     JobReply_Command = "reply",
   },
  AutoUpdatePlayerCoordinates = {
     time = 5,
     ENABLE = true,
   },
  large_ui = {
     ENABLE = true,
     command = "dispatchlarge",
     key = "l",
   },
  FollowPlayer = {
     time = 500,
     ENABLE = true,
   },
  Perms = {
     Planner = {
        police = {
           [1] = 0,
           [2] = 1,
           [3] = 2,
           [4] = 3,
         },
      },
     Dispatcher = {
        mechanic = {
           [1] = 0,
           [2] = 1,
           [3] = 2,
           [4] = 3,
         },
        ambulance = {
           [1] = 0,
           [2] = 1,
           [3] = 2,
           [4] = 3,
         },
        police = {
           [1] = 0,
           [2] = 1,
           [3] = 2,
           [4] = 3,
         },
        fire = {
           [1] = 0,
           [2] = 1,
           [3] = 2,
           [4] = 3,
         },
        sheriff = {
           [1] = 0,
           [2] = 1,
           [3] = 2,
           [4] = 3,
         },
      },
   },
  small_ui_left = {
     ENABLE = true,
     command = "scrollleft",
     key = "left",
   },
  PauseMenuBlips = {
     minimize_longdistance_blips = true,
     blip_sprites = {
        car = 56,
        static = 1,
        helicopter = 43,
        motorcycle = 226,
        boat = 427,
        foot = 1,
      },
     blip_type = "auto",
     bundle_blips = false,
     radiochannel_on_blips = true,
     flashing_blips = true,
     blip_colours = {
        mechanic = {
           [1] = 2,
           [2] = 0,
         },
        ambulance = {
           [1] = 1,
           [2] = 0,
         },
        police = {
           [1] = 3,
           [2] = 1,
         },
        fire = {
           [1] = 1,
           [2] = 0,
         },
        sheriff = {
           [1] = 3,
           [2] = 1,
         },
      },
     data_update_timer = 3,
     ENABLE = true,
   },
  AfkTimer = {
     time = 5,
     ENABLE = true,
   },
  PoliceAlerts = {
     MeleeFight = {
        random_chance = 75,
        ENABLE = true,
        cooldown = 30,
      },
     police_jobs = {
        [1] = "police",
      },
     VehicleAlarm = {
        random_chance = 50,
        ENABLE = true,
        cooldown = 30,
      },
     Explosion = {
        random_chance = 75,
        WhitelistedZones = {
           [1] = {
              coords = "vec3(0.000000, 0.000000, 0.000000)",
              radius = 20,
            },
         },
        max_distance_from_player = 200.0,
        cooldown = 30,
        ENABLE = true,
      },
     WeaponDrawn = {
        random_chance = 50,
        ENABLE = true,
        WhitelistedWeapons = {
           [1] = -1569615261,
           [2] = -1951375401,
           [3] = 101631238,
           [4] = 883325847,
           [5] = -1168940174,
           [6] = 911657153,
           [7] = 1233104067,
           [8] = 1198879012,
           [9] = 1737195953,
           [10] = -1810795771,
           [11] = 1141786504,
         },
        cooldown = 30,
      },
     VehicleAssault = {
        cooldown = 30,
        ENABLE = true,
        random_chance = 75,
        min_speed_mph = 20,
      },
     GunShots = {
        random_chance = 75,
        WhitelistedWeapons = {
           [1] = 1233104067,
           [2] = 1198879012,
           [3] = 101631238,
           [4] = 883325847,
           [5] = 911657153,
           [6] = -1466123874,
           [7] = 126349499,
           [8] = -135142818,
         },
        cooldown = 30,
        BurstShots = {
           min_shots_in_burst = 3,
           burst_gap_ms = 700,
           burst_settle_ms = 2000,
         },
        WhitelistedZones = {
           [1] = {
              coords = "vec3(13.980000, -1098.050049, 29.799999)",
              radius = 20,
            },
           [2] = {
              coords = "vec3(821.090027, -2163.459961, 78.669998)",
              radius = 20,
            },
         },
        ENABLE = true,
      },
     CarJacking = {
        random_chance = 75,
        ENABLE = true,
        cooldown = 30,
      },
     ENABLE = true,
     add_bolos = true,
     RecklessDriving = {
        min_speed = 30,
        ENABLE = true,
        random_chance = 75,
        cooldown = 30,
      },
     whitelisted_jobs = {
        [1] = "police",
      },
     CarCrash = {
        cooldown = 30,
        ENABLE = true,
        random_chance = 75,
        minimum_crash_speed = 50,
      },
     GunPointCarJacking = {
        random_chance = 100,
        ENABLE = true,
        max_distance = 20,
        cooldown = 45,
      },
     WitnessPeds = {
        NoSnitchingZones = {
           [1] = {
              coords = "vec3(30.010000, -1847.599976, 24.510000)",
              radius = 150,
            },
           [2] = {
              coords = "vec3(-187.220001, -1627.699951, 33.610001)",
              radius = 100,
            },
           [3] = {
              coords = "vec3(333.380005, -2037.739990, 21.070000)",
              radius = 80,
            },
         },
        ENABLE = true,
        radius = 50,
        BlacklistedPedModels = {
           [1] = 999748158,
         },
        time_to_kill_caller = 10,
        max_callers = 1,
      },
     SpeedTrap = {
        ENABLE = true,
        enable_blip = true,
        cooldown = 30,
        check_owner_for_fine = true,
        speed_unit = "mph",
        Locations = {
           [1] = {
              coords = "vec3(1051.420044, 331.109985, 84.000000)",
              speed_limit = 150,
              fine_amount = 500,
              radius = 9,
            },
           [2] = {
              coords = "vec3(544.429993, -373.239990, 33.139999)",
              speed_limit = 150,
              fine_amount = 5000,
              radius = 9,
            },
           [3] = {
              coords = "vec3(-2612.100098, 2940.810059, 16.670000)",
              speed_limit = 150,
              fine_amount = 1000,
              radius = 15,
            },
           [4] = {
              coords = "vec3(287.940002, -517.440002, 42.889999)",
              speed_limit = 100,
              fine_amount = 500,
              radius = 15,
            },
           [5] = {
              coords = "vec3(2792.729980, 4407.680176, 48.439999)",
              speed_limit = 150,
              fine_amount = 1000,
              radius = 24,
            },
           [6] = {
              coords = "vec3(577.109985, -1028.319946, 37.070000)",
              speed_limit = 100,
              fine_amount = 1000,
              radius = 15,
            },
           [7] = {
              coords = "vec3(114.830002, -797.890015, 30.969999)",
              speed_limit = 100,
              fine_amount = 2000,
              radius = 15,
            },
           [8] = {
              coords = "vec3(74.330002, -163.300003, 54.669998)",
              speed_limit = 100,
              fine_amount = 4000,
              radius = 15,
            },
           [9] = {
              coords = "vec3(28.190001, -971.049988, 28.959999)",
              speed_limit = 100,
              fine_amount = 1000,
              radius = 15,
            },
         },
        Society = {
           job = "police",
           ENABLE = true,
         },
      },
   },
  UpdateDistanceToCall = {
     time = 2,
     ENABLE = true,
   },
  small_ui = {
     ENABLE = true,
     command = "dispatchsmall",
     key = "u",
   },
  PanicButton = {
     ENABLE = true,
     command = "panic",
     cooldown = 10,
     key = "",
     job_table = {
        [1] = "police",
        [2] = "ambulance",
      },
     play_sound_in_distance = true,
   },
  respond = {
     ENABLE = true,
     command = "respond",
     key = "g",
   },
  AntiCheat = {
     ENABLE = true,
     AllowedJobsOnly = {
        ENABLE = true,
      },
     EventSpam = {
        fast = {
           events = 5,
           time = 3,
         },
        ENABLE = true,
        slow = {
           events = 5,
           time = 20,
         },
      },
     discord_tag_everyone = true,
     BannedWords = {
        banned_words = {
           [1] = "http",
           [2] = "discord",
           [3] = ".gg",
           [4] = "fuck",
           [5] = "fucker",
           [6] = "fucking",
           [7] = "shit",
           [8] = "shitty",
           [9] = "bullshit",
           [10] = "cunt",
           [11] = "bitch",
           [12] = "bastard",
           [13] = "asshole",
           [14] = "arsehole",
           [15] = "motherfucker",
           [16] = "whore",
           [17] = "slut",
           [18] = "hoe",
           [19] = "skank",
           [20] = "retard",
           [21] = "prick",
           [22] = "twat",
           [23] = "wanker",
           [24] = "dipshit",
           [25] = "shithead",
           [26] = "fuckhead",
           [27] = "asshat",
           [28] = "fuk",
           [29] = "fck",
           [30] = "fuq",
           [31] = "sh1t",
           [32] = "b1tch",
           [33] = "c*nt",
           [34] = "f*ck",
           [35] = "biatch",
           [36] = "azzhole",
           [37] = "a$$hole",
         },
        ENABLE = true,
      },
     DuplicateMessages = {
        threshold = {
           events = 3,
           time = 10,
         },
        ENABLE = true,
      },
   },
  NotifyStatusChange = true,
  AutoInsertSQL = true,
  AllowedJobs = {
     [1] = {
        [1] = "police",
        [2] = "ambulance",
      },
     [2] = {
        [1] = "mechanic",
      },
   },
  Dispatcher = {
     ENABLE = true,
     notify_activity = true,
     VoipResource = "toko",
   },
  GpsTracker = {
     item_name = "CHANGE_ME",
     ENABLE = false,
     item_check_timer = 10,
     AllowedJobs = {
        [1] = "police",
        [2] = "ambulance",
      },
   },
  WaypointTracking = {
     auto_cancel_distance = 30,
     update_timer = 1,
   },
  Debug = true,
  HeatMap = {
     limit_calls = 100,
     ENABLE = true,
   },
  small_ui_right = {
     ENABLE = true,
     command = "scrollright",
     key = "right",
   },
}
lua
local config = exports['cd_dispatch']:GetConfig()

Server

Get All Dispatch Notifications

Returns all active dispatch notifications.

@parameters
lua
--- @return table notifications A table containing all current dispatch notifications.
--- @example
--- local notifications = exports['cd_dispatch']:GetAllDispatchNotifications()

--- print(json.encode(notifications))
Example Output
lua
{
  [1] = {
     flash = true,
     title = "911 - PANIC BUTTON",
     epoch = 1785179511,
     job_table = {
        [1] = "police",
        [2] = "ambulance",
      },
     responding = 0,
     sound = 4,
     message = "[NO CALLSIGN] ramp clash needs urgent assistance at Vespucci Blvd, Mission Row",
     coords = {
        x = 436.37091064453,
        y = -1018.6312866211,
        z = 28.798891067505,
      },
     blip = {
        time = 5,
        text = "911 - PANIC BUTTON",
        radius = 0,
        scale = 1.5,
        colour = 3,
        sprite = 58,
        flashes = true,
      },
     unique_id = "EXEQ-GN8A-PWGJ-7JP1",
   },
}
lua
local notifications = exports['cd_dispatch']:GetAllDispatchNotifications()

Get Player’s Dispatch Data

Returns a player’s dispatch character data, such as callsign, character name, and status.

@parameters
lua
--- @param source number The players server ID.
--- @return table playerData A table containing the players dispatch data.
--- @example
--- local source= source
--- local playerData = exports['cd_dispatch']:GetPlayersDispatchData(source)

--- print(json.encode(playerData))
Example Output
lua
{
  on_duty = true,
  status = {
     name = "Available",
     color = "#539D1B",
   },
  vehicle = "foot",
  radio_channel = 0,
  callsign = "NO CALLSIGN",
  source = 1,
  coords = {
     h = 99.21,
     y = -1018.64,
     z = 28.79,
     x = 436.36,
   },
  job = "police",
  char_name = "ramp clash",
}
lua
local playerData = exports['cd_dispatch']:GetPlayersDispatchData(source)

Get Config

Returns all configuration data from the dispatch’s config.lua file.

@parameters
lua
--- @return table configData A table containing the dispatch configuration.
--- @example
--- local config = exports['cd_dispatch']:GetConfig()

--- print(json.encode(config))
Example Output
lua
{
  Ping = {
     key = "",
     ENABLE = true,
     command = "dispatchping",
     cooldown = 10,
   },
  DispatchCallExpiryTime = 60,
  EnableTestCommand = true,
  JobCallCommands = {
     Civilian_Commands = {
        [1] = {
           job_label = "Police",
           command = "911",
           job_table = {
              [1] = "police",
            },
         },
        [2] = {
           job_label = "Ambulance",
           command = "911ems",
           job_table = {
              [1] = "ambulance",
            },
         },
        [3] = {
           job_label = "Mechanic",
           command = "mechanic",
           job_table = {
              [1] = "mechanic",
            },
         },
      },
     ENABLE = true,
     JobReply_Command = "reply",
   },
  AutoUpdatePlayerCoordinates = {
     time = 5,
     ENABLE = true,
   },
  large_ui = {
     ENABLE = true,
     command = "dispatchlarge",
     key = "l",
   },
  FollowPlayer = {
     time = 500,
     ENABLE = true,
   },
  Perms = {
     Planner = {
        police = {
           [1] = 0,
           [2] = 1,
           [3] = 2,
           [4] = 3,
         },
      },
     Dispatcher = {
        mechanic = {
           [1] = 0,
           [2] = 1,
           [3] = 2,
           [4] = 3,
         },
        ambulance = {
           [1] = 0,
           [2] = 1,
           [3] = 2,
           [4] = 3,
         },
        police = {
           [1] = 0,
           [2] = 1,
           [3] = 2,
           [4] = 3,
         },
        fire = {
           [1] = 0,
           [2] = 1,
           [3] = 2,
           [4] = 3,
         },
        sheriff = {
           [1] = 0,
           [2] = 1,
           [3] = 2,
           [4] = 3,
         },
      },
   },
  small_ui_left = {
     ENABLE = true,
     command = "scrollleft",
     key = "left",
   },
  PauseMenuBlips = {
     minimize_longdistance_blips = true,
     blip_sprites = {
        car = 56,
        static = 1,
        helicopter = 43,
        motorcycle = 226,
        boat = 427,
        foot = 1,
      },
     blip_type = "auto",
     bundle_blips = false,
     radiochannel_on_blips = true,
     flashing_blips = true,
     blip_colours = {
        mechanic = {
           [1] = 2,
           [2] = 0,
         },
        ambulance = {
           [1] = 1,
           [2] = 0,
         },
        police = {
           [1] = 3,
           [2] = 1,
         },
        fire = {
           [1] = 1,
           [2] = 0,
         },
        sheriff = {
           [1] = 3,
           [2] = 1,
         },
      },
     data_update_timer = 3,
     ENABLE = true,
   },
  AfkTimer = {
     time = 5,
     ENABLE = true,
   },
  PoliceAlerts = {
     MeleeFight = {
        random_chance = 75,
        ENABLE = true,
        cooldown = 30,
      },
     police_jobs = {
        [1] = "police",
      },
     VehicleAlarm = {
        random_chance = 50,
        ENABLE = true,
        cooldown = 30,
      },
     Explosion = {
        random_chance = 75,
        WhitelistedZones = {
           [1] = {
              coords = "vec3(0.000000, 0.000000, 0.000000)",
              radius = 20,
            },
         },
        max_distance_from_player = 200.0,
        cooldown = 30,
        ENABLE = true,
      },
     WeaponDrawn = {
        random_chance = 50,
        ENABLE = true,
        WhitelistedWeapons = {
           [1] = -1569615261,
           [2] = -1951375401,
           [3] = 101631238,
           [4] = 883325847,
           [5] = -1168940174,
           [6] = 911657153,
           [7] = 1233104067,
           [8] = 1198879012,
           [9] = 1737195953,
           [10] = -1810795771,
           [11] = 1141786504,
         },
        cooldown = 30,
      },
     VehicleAssault = {
        cooldown = 30,
        ENABLE = true,
        random_chance = 75,
        min_speed_mph = 20,
      },
     GunShots = {
        random_chance = 75,
        WhitelistedWeapons = {
           [1] = 1233104067,
           [2] = 1198879012,
           [3] = 101631238,
           [4] = 883325847,
           [5] = 911657153,
           [6] = -1466123874,
           [7] = 126349499,
           [8] = -135142818,
         },
        cooldown = 30,
        BurstShots = {
           min_shots_in_burst = 3,
           burst_gap_ms = 700,
           burst_settle_ms = 2000,
         },
        WhitelistedZones = {
           [1] = {
              coords = "vec3(13.980000, -1098.050049, 29.799999)",
              radius = 20,
            },
           [2] = {
              coords = "vec3(821.090027, -2163.459961, 78.669998)",
              radius = 20,
            },
         },
        ENABLE = true,
      },
     CarJacking = {
        random_chance = 75,
        ENABLE = true,
        cooldown = 30,
      },
     ENABLE = true,
     add_bolos = true,
     RecklessDriving = {
        min_speed = 30,
        ENABLE = true,
        random_chance = 75,
        cooldown = 30,
      },
     whitelisted_jobs = {
        [1] = "police",
      },
     CarCrash = {
        cooldown = 30,
        ENABLE = true,
        random_chance = 75,
        minimum_crash_speed = 50,
      },
     GunPointCarJacking = {
        random_chance = 100,
        ENABLE = true,
        max_distance = 20,
        cooldown = 45,
      },
     WitnessPeds = {
        NoSnitchingZones = {
           [1] = {
              coords = "vec3(30.010000, -1847.599976, 24.510000)",
              radius = 150,
            },
           [2] = {
              coords = "vec3(-187.220001, -1627.699951, 33.610001)",
              radius = 100,
            },
           [3] = {
              coords = "vec3(333.380005, -2037.739990, 21.070000)",
              radius = 80,
            },
         },
        ENABLE = true,
        radius = 50,
        BlacklistedPedModels = {
           [1] = 999748158,
         },
        time_to_kill_caller = 10,
        max_callers = 1,
      },
     SpeedTrap = {
        ENABLE = true,
        enable_blip = true,
        cooldown = 30,
        check_owner_for_fine = true,
        speed_unit = "mph",
        Locations = {
           [1] = {
              coords = "vec3(1051.420044, 331.109985, 84.000000)",
              speed_limit = 150,
              fine_amount = 500,
              radius = 9,
            },
           [2] = {
              coords = "vec3(544.429993, -373.239990, 33.139999)",
              speed_limit = 150,
              fine_amount = 5000,
              radius = 9,
            },
           [3] = {
              coords = "vec3(-2612.100098, 2940.810059, 16.670000)",
              speed_limit = 150,
              fine_amount = 1000,
              radius = 15,
            },
           [4] = {
              coords = "vec3(287.940002, -517.440002, 42.889999)",
              speed_limit = 100,
              fine_amount = 500,
              radius = 15,
            },
           [5] = {
              coords = "vec3(2792.729980, 4407.680176, 48.439999)",
              speed_limit = 150,
              fine_amount = 1000,
              radius = 24,
            },
           [6] = {
              coords = "vec3(577.109985, -1028.319946, 37.070000)",
              speed_limit = 100,
              fine_amount = 1000,
              radius = 15,
            },
           [7] = {
              coords = "vec3(114.830002, -797.890015, 30.969999)",
              speed_limit = 100,
              fine_amount = 2000,
              radius = 15,
            },
           [8] = {
              coords = "vec3(74.330002, -163.300003, 54.669998)",
              speed_limit = 100,
              fine_amount = 4000,
              radius = 15,
            },
           [9] = {
              coords = "vec3(28.190001, -971.049988, 28.959999)",
              speed_limit = 100,
              fine_amount = 1000,
              radius = 15,
            },
         },
        Society = {
           job = "police",
           ENABLE = true,
         },
      },
   },
  UpdateDistanceToCall = {
     time = 2,
     ENABLE = true,
   },
  small_ui = {
     ENABLE = true,
     command = "dispatchsmall",
     key = "u",
   },
  PanicButton = {
     ENABLE = true,
     command = "panic",
     cooldown = 10,
     key = "",
     job_table = {
        [1] = "police",
        [2] = "ambulance",
      },
     play_sound_in_distance = true,
   },
  respond = {
     ENABLE = true,
     command = "respond",
     key = "g",
   },
  AntiCheat = {
     ENABLE = true,
     AllowedJobsOnly = {
        ENABLE = true,
      },
     EventSpam = {
        fast = {
           events = 5,
           time = 3,
         },
        ENABLE = true,
        slow = {
           events = 5,
           time = 20,
         },
      },
     discord_tag_everyone = true,
     BannedWords = {
        banned_words = {
           [1] = "http",
           [2] = "discord",
           [3] = ".gg",
           [4] = "fuck",
           [5] = "fucker",
           [6] = "fucking",
           [7] = "shit",
           [8] = "shitty",
           [9] = "bullshit",
           [10] = "cunt",
           [11] = "bitch",
           [12] = "bastard",
           [13] = "asshole",
           [14] = "arsehole",
           [15] = "motherfucker",
           [16] = "whore",
           [17] = "slut",
           [18] = "hoe",
           [19] = "skank",
           [20] = "retard",
           [21] = "prick",
           [22] = "twat",
           [23] = "wanker",
           [24] = "dipshit",
           [25] = "shithead",
           [26] = "fuckhead",
           [27] = "asshat",
           [28] = "fuk",
           [29] = "fck",
           [30] = "fuq",
           [31] = "sh1t",
           [32] = "b1tch",
           [33] = "c*nt",
           [34] = "f*ck",
           [35] = "biatch",
           [36] = "azzhole",
           [37] = "a$$hole",
         },
        ENABLE = true,
      },
     DuplicateMessages = {
        threshold = {
           events = 3,
           time = 10,
         },
        ENABLE = true,
      },
   },
  NotifyStatusChange = true,
  AutoInsertSQL = true,
  AllowedJobs = {
     [1] = {
        [1] = "police",
        [2] = "ambulance",
      },
     [2] = {
        [1] = "mechanic",
      },
   },
  Dispatcher = {
     ENABLE = true,
     notify_activity = true,
     VoipResource = "toko",
   },
  GpsTracker = {
     item_name = "CHANGE_ME",
     ENABLE = false,
     item_check_timer = 10,
     AllowedJobs = {
        [1] = "police",
        [2] = "ambulance",
      },
   },
  WaypointTracking = {
     auto_cancel_distance = 30,
     update_timer = 1,
   },
  Debug = true,
  HeatMap = {
     limit_calls = 100,
     ENABLE = true,
   },
  small_ui_right = {
     ENABLE = true,
     command = "scrollright",
     key = "right",
   },
}
lua
local config = exports['cd_dispatch']:GetConfig()

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