Installation Guide

Follow these steps to install and configure cd_dispatch3d correctly.

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1. Download

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2. Bridge

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3. Config.lua

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4. Configure Key Binds

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5. Replace Old Dispatch Alerts

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Find the old alert

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Having trouble finding the old alert?

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Continue with Step 6.

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6. Add New Dispatch Alerts

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Compatible Integrations by Codesign

On our Resource Integrationarrow-up-right page, you can find a full list of pre-integrated and compatible scripts that work seamlessly with cd_dispatch3d and MDT integrations.

🔗 View the full list of compatible scripts →arrow-up-right

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Dispatch Alert Variable Reference

Variable Name
Required
Example
Description

job_table

{'police', 'sheriff}

List of jobs that will receive the dispatch alert.

coords

vec3(0.0, 0.0, 0.0)

World coordinates where the alert occurred.

title

'10-19 Robbery'

Title displayed in the dispatch UI, usually 10 codes.

message

'Robbery in progress'

Main description shown to responders.

flash

true

Whether the alert flashes on the UI. (true/false)

sound

1

Dispatch alert sound. Editable in BlipSound() (client/other/functions.lua). 1 = single alert, 2 = double alert, 3 = panic alert.

blip

Map blip configuration (see below).

blip.sprite

431

GTA blip sprite ID - More here.arrow-up-right

blip.scale

1.2

Blip size on the map: 0.1-2.0.

blip.colour

3

blip.flashes

true

Whether the blip flashes. (true/false)

blip.time

5

Time until blip fades and deletes (minutes)

blip.radius

0

Randomize coords; use a radius blip. 0 disables it, 50–100 recommended.

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