Events

A list of available events to interact with cd_dispatch3d from your scripts.

Note

These events are entirely optional and can be triggered as needed to integrate cd_dispatch3d with your own scripts or custom systems.


Client

Client-Side Events

Panic Button

Activates your panic alert.changeme

client-side to client-side
TriggerEvent('cd_dispatch:PanicButtonEvent')
server-side to client-side
TriggerClientEvent('cd_dispatch:PanicButtonEvent', source)


Toggle Quick View UI

Toggles the visibility of the quick view dispatch UI.


Hide Quick View UI

Hides the quick view dispatch UI.


Show Quick View UI

Shows the quick view dispatch UI.


Open Main Dispatch UI

Opens the main dispatch interface.


Responding

Marks the player as responding to a notification.


Disable GPS Tracker

Disables a player’s access to the dispatch system.


Enable GPS Tracker

Restores a player’s access to the dispatch system after being disabled.


Server

Server-Side Events

Radio Channel Event

Used to update a player’s radio channel on the dispatch system. This event should be triggered from your radio resource whenever a player joins, leaves, or changes a radio channel.

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