Radar
Step-by-step installation guide, common issues & solutions, code snippets, error codes, config previews, locales previews, SQL previews, and changelogs; all in 1 easily accessible place.
This resource can be purchased as part of a bundle for a discount here.
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INSTALLATION GUIDE
Step 0 - First Steps
1. Download your resource from FiveM’s Keymaster.
2. Unzip the cd_radar.zip
folder and place this folder in your server's resource folder.
3. Add the resource to your server start config (server.cfg): ensure cd_radar
. If you are using a framework, it must be placed anywhere below your framework resource e.g., es_extended, not above.
Step 1 - Fxmanifest
Depending on your framework and dependencies, you may need to make some changes inside the [cd_radar/fxmanifest.lua]
. We have made this easier by commenting on the lines you possibly need to change.
Step 2 - Configure Resource
You MUST read all configurable options inside the [cd_radar/configs/config.lua]
file and configure them to suit your server's needs. Please read the ”commented out help text” at the end of each line so you can understand what each config option does.
The most important sections are the options under the Framework and Important sections at the top of the config.lua
. Everything else is optional.
Introducing our new 'auto_detect' feature! It automatically identifies your framework and SQL database resource, and applies the appropriate default settings.
Step 3 - Configure Key Binds
Before starting this resource on your main/live server, we highly advise configuring your key binds because this resource uses Fivem's Key Mapping.
Where can I configure my key binds?
You can configure key binds in the Keys and Commands section near the bottom of the [cd_radar/configs/config.lua]
.
Why do I need to do this?
Well long story short;- once a player has joined your server with this resource running you can no longer force change their key binds for this resource through the config.lua, only they can change it in the in-game pause menu settings. Although it will change for the players who join after you have changed it.
The benefit of this system is that it's much more optimised and players can easily change their key binds on keyboards or controllers. You can also check out the Default Keybinds for this resource.
OPTIONAL FEATURES
This section is to help you understand how the built-in features of this resource work, and if applicable, how you can make them compatible with other resources. These features are not required, they are optional and can be configured in the [configs/config.lua]
.
Vehicles Data
What is Vehicles Data used for?
When using ESX or QBCore we take information that most servers will already have stored to get the vehicles to display names of custom vehicles.
On ESX we will grab the vehicle's display names from the "vehicles"
database table as this is very common in esx servers.
Multiple "vehicles" database tables
We were informed that some servers use multiple "vehicles" database tables for donator vehicles, emergency vehicles etc. So all you need to do is add the names of these database tables into the Config.VehiclesData.VehicleDatabase_TableNames
in the config,lua.
Adding/Removing BOLOs & Markers from other resources
Why do I need this?
This is optional, but it is possible to add BOLOs and Markers from other resources, such as MDTs or police resources.
When triggering the event from client-side to server-side, the player triggering the event must have an authorised job.
What does each of the variables above mean?
plate: The vehicle's plate (string).
model: The vehicle's display name (string).
colour: The vehicle's colour (string).
reason: The reason must match one of the reasons in the "
reasonList
" in the[configs/config_ui.js]
(string).type: Choose between "
bolo
" or "marker
" (string).name: [OPTIONAL] The character's name (string).
If left as
nil
then cd_radar auto-fill this for you.
notes: [OPTIONAL] Notes left by the officer who issued the bolo/marker (string).
date: [OPTIONAL] The time this bolo/marker was issued (string).
If left as
nil
then cd_radar auto-fill this for you.
INFORMATION
Default Key Binds
These keys can be modified and/or disabled in the Keys and Commands section of the [configs/config.lua]
.
Please make sure you understand how Key Mapping works.
J
Interact with the radar’s UI.
O
Toggle the radar lock.
Chat Commands
These chat commands can be renamed and/or disabled in the Keys and Commands section of the [configs/config.lua]
.
The exact usage for each command will be displayed in the chat suggestions when using the commands in-game.
/radarsettings
Interact with the radar’s UI.
/radartoggle
Toggle the radar UI visibility.
/radarlock
Toggle the radar lock.
Events
These events are completely optional; you can use them if needed.
Interact With Radar
Toggle Radar
Show Radar
Hide Radar
Toggle Radar Lock
COMMON ISSUES
Please check out our Troubleshooting Guide before contacting our support.
🔔 Folder Name Make sure the name of the folder is cd_radar
.
🔔 Encrypted Files Do not edit the encrypted files in any way.
Radar Ignores Emergency Vehicles?
eg., if your radar is ignoring emergency vehicles.
Radar Locking Below The Limit You Set?
eg., if you have your radar to lock vehicles at 70mph but they are locking at 30mph.
Radar Not Visible But I Have The Correct Job/perms?
eg., if you are confident you have the correct job/perms, but the radar still isn’t visible when in a vehicle.
ERROR CODES
If you see an error code not listed below please open a script support ticket in the Codesign Discord.
468454 - You do not have the vehicles
database table, so you need to disable Config.VehiclesData
by setting the ENABLE option to false.
3364 - When triggering the cd_radar:RadarDatabase_REMOVE
server event to remove bolos/markers, you need to send a table
, but you are not.
8800 - When triggering the cd_radar:RadarDatabase_ADD
server event to add bolos/markers, you need to send a table
, but you are not.
8801 - When triggering the cd_radar:RadarDatabase_ADD
server event to add bolos/markers, the plate
variable is not a string or is nil.
8802 - When triggering the cd_radar:RadarDatabase_ADD
server event to add bolos/markers, the model
variable is not a string or is nil.
8803 - When triggering the cd_radar:RadarDatabase_ADD
server event to add bolos/markers, the colour
variable is not a string or is nil.
8804 - When triggering the cd_radar:RadarDatabase_ADD
server event to add bolos/markers, the reason
variable is not a string or is nil.
8805 - When triggering the cd_radar:RadarDatabase_ADD
server event to add bolos/markers, the type
variable is not a string or is nil.
8806 - When triggering the cd_radar:RadarDatabase_ADD
server event to add bolos/markers, the reason
variable is not defined in the config_ui.js
's reasonList
table. The strings must be an exact match (case sensitive).
8807 - When triggering the cd_radar:RadarDatabase_ADD
server event to add bolos/markers, the plate
variable is either more than 8 characters or is an empty string.
8808 - When triggering the cd_radar:RadarDatabase_ADD
server event to add bolos/markers, the type
variable can only be either bolo
or marker
, but you are sending something different.
CHANGELOG
Files Changed
Not every update requires you to replace the whole folder. We do this because we understand it's a pain to redo the configs for every update.
All Files - This means you should make a backup of the
JSON Files
folder, delete your oldcd_radar
folder, download and add in the latest version, replace the new JSON Files folder with the one you made a backup of, configure the configs folder and restart your server.All Files Except config.lua - This means you should do all of the above (in the All Files section) but additionally make a backup of the
config.lua
file and replace the new config.lua file with the one you made a backup of.Specific Files - This means you can copy and paste the SPECIFIC new files over the old ones and restart the server.
Update Type
On rare occasions, you are forced to update to the latest version. Mostly due to authentication updates where the old versions will no longer work.
Mandatory - This means you MUST update to this new version, or the old versions will no longer work.
Optional - This means it's completely your choice whether you wish to update to the latest version. But we do not offer support for old versions for obvious reasons; they are old.
PLEASE READ! (JSON files)
When updating a resource that uses JSON files as a database as this one does, DO NOT delete/replace the files/folders inside the JSON files
folder, as this will overwrite your saved database.
Skipping Updates
If you are attempting to update to the latest version but have skipped previous updates, you should update all files just to be safe. For example., let's say you are currently on v4.0.1, you did not update when v4.0.2 was released, and now v4.0.3 is released, and you want to update; you should always use the “All Files” update method.
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