Configs
Codesign resources contain various editable/unobscured files such as client/server functions etc.
Lua Config
Config = {}
function L(cd) if Locales[Config.Language][cd] then return Locales[Config.Language][cd] else print('Locale is nil ('..cd..')') end end
-- ┌──────────────────────────────────────────────────────────────────┐
-- │ FRAMEWORK │
-- └──────────────────────────────────────────────────────────────────┘
-- WHAT DOES 'auto_detect' DO?
-- Automatically detects key resources and manages all events, exports, and data handling.
-- 'auto_detect' will automatically detect your framework.
Config.Framework = 'auto_detect' --[ 'auto_detect', 'esx', 'qbcore', 'qbox', 'vrp', 'standalone', 'other' ]
--If you select 'auto_detect', your SQL database adaptor resource will automatically be detected.
Config.Database = 'auto_detect' --[ 'auto_detect', 'mysql-async', 'ghmattimysql', 'oxmysql' ]
--If you select 'auto_detect', your inventory resource will automatically be detected. Use 'other' for custom inventory resources.
Config.Inventory = 'auto_detect' --[ 'auto_detect', 'ox_inventory', 'qb-inventory', 'qs-inventory', 'esx', 'qbcore', 'other' ]
-- 'auto_detect' will automatically detect your notification resource.
Config.Notification = 'auto_detect' --[ 'auto_detect', 'cd_notifications', 'mythic_notify', 'okokNotify', 'origen_notify', 'ox_lib', 'pNotify', 'ps-ui', 'rtx_notify', 'vms_notifyv2', 'esx', 'qbcore', 'chat' ]
-- 'auto_detect' will automatically detect your draw text ui resource.
Config.DrawTextUI = 'cd_doorlock' --[ 'cd_doorlock', 'auto_detect', 'cd_drawtextui', 'okokTextUI', 'ps-ui', 'qbcore', 'vms_notifyv2' ]
-- Add your own locales in locales.lua and set Config.Language to match.
Config.Language = 'EN' --[ 'EN', 'DE', 'NL' ]
Config.FrameworkTriggers = {
esx = { --Update these if you have modified the default es_extended event names.
resource_name = 'es_extended',
main = 'esx:getSharedObject',
load = 'esx:playerLoaded',
job = 'esx:setJob'
},
qbcore = { --Update these if you have modified the default qb-core event names.
resource_name = 'qb-core',
main = 'QBCore:GetObject',
load = 'QBCore:Client:OnPlayerLoaded',
job = 'QBCore:Client:OnJobUpdate',
gang = 'QBCore:Client:OnGangUpdate',
duty = 'QBCore:Client:SetDuty'
},
qbox = { -- Update these if you have modified the default qbx_core event names.
resource_name = 'qbx_core',
main = 'QBCore:GetObject',
load = 'QBCore:Client:OnPlayerLoaded',
job = 'QBCore:Client:OnJobUpdate',
gang = 'QBCore:Client:OnGangUpdate',
duty = 'QBCore:Client:SetDuty'
}
}
-- ┌──────────────────────────────────────────────────────────────────┐
-- │ IMPORTANT │
-- └──────────────────────────────────────────────────────────────────┘
Config.Debug = true --To enable debug prints.
-- ┌──────────────────────────────────────────────────────────────────┐
-- │ MAIN │
-- └──────────────────────────────────────────────────────────────────┘
Config.AdminAccess = { --A list of different methods where you can define which players have admin permissions to create/edit/delete/import doors on the in-game UI.
Framework = { --(ESX, QBcore, Qbox & vRP only!) Ignore this framework section if you don't use a framework.
['esx'] = {'superadmin', 'admin', },
['qbcore'] = {'god', 'admin', },
['qbox'] = {'god', 'admin', },
['vrp'] = {5, 6, 7, 8, 9, 10, }
},
Identifiers = {
ENABLE = true, --Do you want to allow players with specific fivem identifiers to use the admin features?
identifier_list = {'license2:207af54f9064576d3a55cfe79626add456229eb1', }, --You can use a players steam, license or fivem id etc.
},
AcePerms = {
ENABLE = true, --Do you want to allow players with specific ace perms to use the admin features?
aceperms_list = {'doorlock.police', }, --Make sure you have your ace perms configured correctly in your server.cfg.
},
Discord = { --(REQUIRES Badger Discord API).
ENABLE = false, --Do you want to allow players with specific discord roles in your discord to use the admin features?
discord_list = {'xxxxx', 'xxxxx', }, --You must put the role id from your discord here (https://www.itgeared.com/how-to-get-role-id-on-discord).
}
}
Config.DoorAccessPerms = { --When creating/editing/deleting/importing doors, you always need to define which permission groups can lock/unlock these doors. Here you can choose which perms options are available to choose from on the in-game UI.
Identifiers = true, --Do you want to allow players to use doors based on their fivem identifiers? (license,steam,fivem etc)
AcePerms = false, --Do you want to allow players to use doors based on their ace perms?
Discord = false, --(REQUIRES Badger Discord API). Do you want to allow players to use doors based on their discord roles?
Items = true --(REQUIRES ESX/QBCore/Qbox). Do you want to allow players to use doors based on the items they have in their inventory?
}
Config.DoorStateDisplay = {
DrawTextUI = true, --Do you want doors to display the lock/unlock state via the built in draw text UI?
Icon = true, --Do you want doors to display the lock/unlock state via emojis?
Notification = false --Do you want a notification to show after a door is locked/unlocked?
}
Config.LockpickItems = {
ENABLE = true, --(ESX & QBcore only!) Do you want to require a playern to have an item in their inventory to lockpick a door?
usable_lockpick_item = true, --In addition to pressing E to lockpick a door, do you want to allow players to use a usable lockpick item from their inventory?
police_alert_chance = 50, --(0 = 0% chance, 100 = 100% chance) When a player is lockpicking a door, there is a chance that the police will be alerted. This is the percentage chance of this happening.
lockpick_items = { --Having at least 1 of these items in your inventory will allow a player to lockpick a door.
'lockpick',
'advancedlockpick',
--'add_more_here',
}
}
-- ┌──────────────────────────────────────────────────────────────────┐
-- │ KEYS & COMMANDS │
-- └──────────────────────────────────────────────────────────────────┘
Config.OpenDoorMenu = {
ENABLE = true, --Do you want to allow player's open the door lock UI?
command = 'doorlockui' --The chat command.
}
Config.ToggleDoorLock = {
ENABLE = true, --Do you want to allow player's to toggle door locks?
command = 'doorlocktoggle', --The chat command.
key = 'e' --The keypress.
}
-- ┌──────────────────────────────────────────────────────────────────┐
-- │ OTHER │
-- └──────────────────────────────────────────────────────────────────┘
function Round(cd) return math.floor(cd+0.5) end
function Trim(cd) return cd:gsub('%s+', '') end
function GetConfig() return Config end
-- ┌──────────────────────────────────────────────────────────────────┐
-- │ AUTO DETECT │
-- └──────────────────────────────────────────────────────────────────┘
-----DO NOT TOUCH ANYTHING BELOW THIS LINE UNLESS YOU KNOW WHAT YOU ARE DOING.-----
if Config.Framework == 'auto_detect' then
if GetResourceState(Config.FrameworkTriggers.esx.resource_name) == 'started' then
Config.Framework = 'esx'
elseif GetResourceState(Config.FrameworkTriggers.qbox.resource_name) == 'started' then
Config.Framework = 'qbox'
elseif GetResourceState(Config.FrameworkTriggers.qbcore.resource_name) == 'started' then
Config.Framework = 'qbcore'
elseif GetResourceState('vrp') == 'started' then
Config.Framework = 'vrp'
else
Config.Framework = 'standalone'
end
end
if Config.Framework == 'esx' or Config.Framework == 'qbcore' or Config.Framework == 'qbox' then
for c, d in pairs(Config.FrameworkTriggers[Config.Framework]) do
Config.FrameworkTriggers[c] = d
end
Config.FrameworkTriggers.esx, Config.FrameworkTriggers.qbcore, Config.FrameworkTriggers.qbox = nil, nil, nil
end
if Config.Database == 'auto_detect' then
if GetResourceState('mysql-async') == 'started' then
Config.Database = 'mysql'
elseif GetResourceState('ghmattimysql') == 'started' then
Config.Database = 'ghmattimysql'
elseif GetResourceState('oxmysql') == 'started' then
Config.Database = 'oxmysql'
end
end
if Config.Notification == 'auto_detect' then
if GetResourceState('cd_notifications') == 'started' then
Config.Notification = 'cd_notifications'
elseif GetResourceState('mythic_notify') == 'started' then
Config.Notification = 'mythic_notify'
elseif GetResourceState('okokNotify') == 'started' then
Config.Notification = 'okokNotify'
elseif GetResourceState('origen_notify') == 'started' then
Config.Notification = 'origen_notify'
elseif GetResourceState('ox_lib') == 'started' then
Config.Notification = 'ox_lib'
elseif GetResourceState('pNotify') == 'started' then
Config.Notification = 'pNotify'
elseif GetResourceState('ps-ui') == 'started' then
Config.Notification = 'ps-ui'
elseif GetResourceState('rtx_notify') == 'started' then
Config.Notification = 'rtx_notify'
elseif GetResourceState('vms_notifyv2') == 'started' then
Config.Notification = 'vms_notifyv2'
else
if Config.Framework == 'esx' or Config.Framework == 'qbcore' then
Config.Notification = Config.Framework
else
Config.Notification = 'chat'
end
end
end
if Config.Inventory == 'auto_detect' then
if GetResourceState('ox_inventory') == 'started' then
Config.Inventory = 'ox_inventory'
elseif GetResourceState('qb-inventory') == 'started' then
Config.Inventory = 'qb-inventory'
elseif GetResourceState('qs-inventory') == 'started' then
Config.Inventory = 'qs-inventory'
else
if Config.Framework == 'esx' then
Config.Inventory = 'esx'
elseif Config.Framework == 'qbcore' then
Config.Inventory = 'qbcore'
end
end
end
if GetResourceState('Badger_Discord_API') ~= 'started' then
Config.AdminAccess.Discord.ENABLE = false
Config.DoorAccessPerms.Discord = false
end
if Config.Framework == 'esx' or Config.Framework == 'qbcore' or Config.Framework == 'qbox' or Config.Framework == 'other' then
Config.AdminAccess.Framework.ENABLE = true
Config.DoorAccessPerms.Framework = true
else
Config.AdminAccess.Framework.ENABLE = false
Config.DoorAccessPerms.Framework = false
Config.LockpickItems.ENABLE = false
Config.DoorAccessPerms.Items = false
end
-----DO NOT TOUCH ANYTHING ABOVE THIS LINE UNLESS YOU KNOW WHAT YOU ARE DOING.-----JS Config
window['config'] = {
"door_name_max_length": 32,
"door_name_match": new RegExp(/[^a-zA-Z-\/\s\\0-9\\_]/guis),
"door_passcode_max_length": 8,
"job_name_max_length": 32,
"job_name_match": new RegExp(/[^a-zA-Z0-9]/guis),
"job_grade_max": 16,
"identifier_max_length": 64
}Last updated
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